[imprint]

Changelog

v 3.6 - 20070208


- games autoends after 7 days
.....That makes highscores comparable, shortens the actual-player list dramatically, put more power to "hall of fame"
- organisations removed, not really functional for a 7 days game
.....alliances are not really functional for a 7 days game

v 3.5 - 20070101


- new ressourcepack 3.5 (new buttons, new starships from Future Armada)
- Organisations: Alliances, Pirate Gangs, Honored Orders
.....Users can organize themself in groups
- autorepairbots for ships, increased shipyard repairfee
- repairbots are X-Tension-able
- autorefuel fusion chambers, increased ship refuel fee at shipyard
- fusion chambers are X-Tension-able
- highscore table shows online users - makes it more easy to cooperate or to kill him...
- safty question mechanism implemented at several location
.....Are you really sure to autodestruct your ship with you onboard?
- introduction of several new ship types from Future Armada
.....Visit the Strout Alliance to buy them!
- manual and tutorial has been updated

v 3.4 - 20061212


- new ressourcepack 3.3
- special surprise for all player with very high ship classes
.....Too good players now find suitable enemies.
- inproved trading engine
.....Buying increases tradeprice, selling reduces tradeprice of goods.
- highscore table for best ships
- unlimited flying: ability to refuel ship at shipyard
- and therefore shorter base range for ships
- ignore_trader and ignore_all_when_save options in profile
.....if you do not want to pirate at all, just ignore other ships, when save

v 3.3 - 20061129


- new balancing (less hull for all ships)
.....if two same ships hit each other both take damage
- special extensions: sensors, cloaking device
.....Detects enemy ships in system map. Cloaking hides from detection by sensors and can mislead police and pirate ships.
- renaming of your ship is now possible
.....see shipyard maintenance
- player-to-player combat
.....really cool sametime fights. coordination by system monitor screen. reloadtime can be adjusted at profile
- scan button on tactical screen actually does something
.....scanning utilizes sensor range from your sensors
- update of flight manual

v 3.2 - 20061106


- circular factions
- system description in galaxy map
- adjustment of balancing
- travelling trough black holes
- life pods to save life after space fight
- update of flight manual

v 3.1 - 20061001


- X-Tension slots to extend ships
- adjustment of balancing
- update of flight manual

v 3.0 - 20060801


- sound update
- more quests
- update of flight manual

v 2.0 - 20060401


- new graphics for suns/planets
- more starships
- fighting against police ships, traders and pirates
- setup of English and German Forum
- update of flight manual

v 1.0 - 20060101


- space trading
- quest engine
- basic sounds
- update of flight manual